
Meta, formerly Facebook, has developed its VR headset into a unique gaming console.

My main concerns? Safety, both in terms of physical play and online interactions. And I wouldn't recommend it for them, either. There's only one problem: It's not actually designed for kids under 13. For many of my friends, though, the Oculus Quest 2 (now called the Meta Quest 2) is what pops up. If you want to read about what you'll get in the box alongside the Touch controllers, here is an unboxing article.If I were asked for a great tech gift recommendation for kids for about $300, few options come to mind. The Oculus Quest 2 launches on October 13. But I do have concerns as to how much Facebook is really wanting to revolutionise VR when one of the core components has only marginally changed in the last year. The provide a link between you and the game you're playing that was simply impossible when modern VR first got started and we had to make do with Xbox 360 gamepads. The Oculus Quest 2's Touch controllers are definitely an improvement over last year's models, and what they do, they do well.

#BLADE AND SORCERY CONTROLS QUEST 2 FULL#
Why didn't Facebook embrace the knuckle-strap design of the Index's controllers, which allow you to fully release your grip and "throw" things without ever losing the controller? Or why are the capacitive buttons not improved to allow a finer control experience? Why do we even need controllers anyway with the Quest (and Quest 2) having support for full hand tracking? Joe Parlockīut… is that a good thing? This is a new generation of VR, the headset has a "2" chucked on it and everything! Is 'the same' really what we should be aiming for with the controllers? I appreciate the little quality of life improvements, but I would have liked to see some more inspiration taken from competitors. The Touch Controllers are just as an integral part of the Quest 2 as the headset. While it entirely depends on individual circumstances, lighting, and quirks in production, I can say that my experience has been almost entirely the opposite to that of Ars Technica's. Not to brag, but I can clear Expert+ tracks in Beat Saber just as easily through the Quest 2 as I can through the Rift S. Some outlets, like Ars Technica, have reported the Quest 2 Touch controller's tracking to be noticeably worse than its older counterpart, but I have yet to see that for myself.

#BLADE AND SORCERY CONTROLS QUEST 2 SOFTWARE#
Of course, this could be something that improves once the Quest 2 is out in the open and software that takes full advantage for it is developed, so I'll withhold judgement for the time being.īattery compartments and haptic feedback are one thing, but the most important bit about any VR controller is its motion tracking. That doesn't mean they're bad, the vibration on the older models was excellent, but I'm not getting the sense of an improvement that Facebook seems to think it is. Both Pistol Whip's vibrational metronome and The Climb's ledge grabbing feel pretty much the same as on the older models. This is the one area where I'm a bit more cynical, as I've yet to encounter any game that puts them to use in a way that's a notable improvement over last year's models. The main 'new' feature of the Quest 2's Touch controllers is an improved haptics motor, which is intended to allow for the same "HD rumble" features as newer controllers elsewhere like the Switch's Joy-cons and the PS5's DualSense. The new battery compartment is more difficult to accidentally slide open.

Of course, the headset itself is a whole different story, but that's a problem for a different article. Grab a few rechargeable AA batteries and you should almost never have to worry about the drain. Compare that to the Rift S, which I had to change the batteries for multiple times a week, and the difference is night and day. I've been playing using the included batteries for about five days now and haven't noticed any sort of drain, with the both controllers still reporting near-100% days later. Speaking of battery, Facebook claims the Quest 2's Touch controllers have improved battery consumption. I've played frequent culprit Blade and Sorcery through the Quest 2 and have yet to feel the compartment fling off while I'm hilt-deep in some bandit's torso. With the Quest 2, the battery compartment is in the same place and works in the same way, but has been slightly redesigned to prevent it from coming off during play. They rested directly on the heel of the hand below the thumb, and more frantic movements often resulted in the entire cover sliding off. Last year's Touch controllers also suffered due to the positioning of the battery compartment. The new button placement prevents accidental menu opening.
